According to WccfTech, developers at the 2024 Gamescom have revealed that they have obtained specifications for the PS5 Pro, showcasing significant performance upgrades over its predecessor.
Developers claim that games built using Unreal Engine 5 will run significantly faster on the PS5 Pro compared to the base model.
Boasting an enhanced GPU and faster memory, the PS5 Pro is projected to deliver a 45% improvement in rasterization rendering performance.
In terms of ray tracing, the PS5 Pro's updated architecture increases performance by an average of 2-3x, with peak enhancements reaching 4x, resulting in more immersive visuals.
To enhance Sony's PlayStation Spectral Super Resolution (PSSR) upscaling technology, the PS5 Pro integrates a dedicated machine learning architecture capable of supporting 300TOPS of 8-bit operations.
Sony is slated to make an appearance at the Tokyo Game Show (TGS) from September 26th to 29th in Chiba, Japan.
This marks Sony's return to TGS after a five-year hiatus, where it is expected to provide further details on the PS5 Pro's capabilities and potentially showcase first-party titles that may launch alongside the device.
With the base PS5 approaching its fourth year on the market, the PS5 Pro is expected to be unveiled in September and released in November.
This release strategy mirrors that of the PS4 Pro, which was announced early and launched before the end of the year to capitalize on holiday shopping.